Here is my latest reel:
And here’s a breakdown for the reel.
Design and production of 2D and 3D computer graphics and visual effects for feature film, television, VR, AR and marketing communication.
Making moving images since 1989!
Services
• 3D Modelling, Animation and Rendering
• Digital Compositing
• Motion Graphic Design
• Custom Artist Tools Written In Python
Here is my latest reel:
And here’s a breakdown for the reel.
From August 2012 through May 2013, I worked on the feature film “After Earth” as a Nuke compositor, at Spy. I also did some look development and other technical direction in Maya.
A small team of which I was happy to be a part, recently made this funny commercial at Aatma Studios in SF, with Mekanism.
It was on TV and in theaters as of January 2012.
I did look dev, lighting, shading and compositing for the entire ad.
Besides me there were 4 animators, 1 rigger, 2 modellers, a lead TD and a producer.
Here’s the American version:
And here’s the French version:
In 2011 I was a compositor on the feature film “The Darkest Hour”, at Polygon Entertainment. Released in theaters on December 25, 2011, the movie was shot in stereoscopic 3D. I composited most of the shots of aliens landing.
In 2010 I was a digital artist for the documentary film Butterflies and Bulldozers. This film tells the story of the unique natural habitat of San Bruno Mountain and the fifty year fight to protect it from developers. It deals with the global dilemma of economic growth versus species preservation. I animated the title sequence and other graphics thoughout the film.
In 2009 I was a digital artist for the documentary film series Saving The Bay, narrated by Robert Redford. This series is a public education project designed to raise awareness about San Francisco Bay — its evolution, how we almost lost and then saved the Bay, and how we are planning the future of the Bay. I helped design and animated the title sequence, as well as many of the graphics thoughout the film.
In 2008 I was a lighting and shading TD on the feature film You Don’t Mess With the Zohan, at The Orphanage. I created shaders and lighting to match CG to live action plates.
In early 2008, I provided CG showing how the forest is thinned by fire, the differences between an old-growth fire and a managed fire, and animated maps showing fire progress and firefighting techniques, for this behind the scenes look at fighting a wildfire in Henry Coe State Park.
In 2007 I was a lighting and shading TD on the feature film The Last Mimzy, at The Orphanage. I created shaders and lighting to match live action plates. Additionally, I animated the motion for the box opening in the kid’s bedroom (part of which is shown 34 seconds into the trailer).
In 1995, I did CG and visual effects for numerous shots throughout this four-part documentary series about water, money, politics, and the transformation of nature, chronicling the growth of a large community in the western American desert.